Lore in the Ruins: The Soulsbourne Games

Sword wrought from the remains of a god who should have lived a life eternal.

Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think of it as the end of an age, while others; the beginning.

- English-language item description for the "Sacred Relic Sword" in Elden Ring

Those who have never played a “Soulsbourne” video game, which refers to the video games created at FromSoft (primarily under the direction of creative director Hidetaka Miyazaki) that build on the formula and stylistic approacg introduced by Dark Souls, may be mystified by the forthcoming Abyssal Archive, an illustrated, elaborate text of over five hundred pages that exists to document and interpret the lore of Dark Souls. This elaborate work of textual criticism is the passion project of “Souls scholar” Lokey, whose devotion to the world of the FromSoft games is not an isolated phenomenon, as the view counts on the countless videos from online creators such as VaatiVidya, SinclairLore, SmoughTown, Aesir Aesthetics, and others testify.

No games inspire such intensely textual focus and devotion as the Soulsbourne games. The games almost uniformly embody the same, unique approach to storytelling. Narrative detail is embedded into visual design and catalogs of item descriptions and cryptic dialogue exchanges. To understand the story of a game like Dark Souls, or its most recent successor, Elden Ring, is very much like solving a puzzle. You must reconcile texts to one another, using the design of the world to form connective tissue between the fragments.

The vibrant, passionate community that has formed to pour over the texts of these games approaches the task with the rigor and fervor of rabbinical scholars studying the Talmud. Every word is significant. Inconsistencies between patched versions of the games are scrutinized. Discrepancies in translation and various localizations are hotly debated. Datamined cut content from the game functions like non-canonical epistles, both illuminating and obscuring the final, canonical text.

Indeed, the lore of the FromSoft games is profoundly satisfying precisely because it is left partially incomplete; it forms a clear shape and then tasks its audience with filling in the outline. Understanding the world and characters of a games like Dark Souls and Bloodborn and Elden Ring is a collaborative and creative experience; it is a game unto itself.

This exercise proves satisfying because the games are, at their best, thematically provocative. Dark Souls portrays a universe that is continually stuck in cycles of artificial rebirth, the product of warring powers that resist or invite apocalyptic change. It may broadly be seen as an exploration of stagnation versus movement, an underlying theme in the entirety of the Soulsbourne canon. To resist change is to invite rot and decay. You enable flourishing by accepting impermanence.

The much-celebrated Elden Ring directly extends from Dark Souls, though where Dark Souls focused on the broadly death existential anxieties of survival, Elden Ring (which, in its early stages, was informed by some worldbuilding by George R.R. Martin) explores this through a world divided in ideology and race. Elden Ring suggests that religious and political orders (in Elden Ring, as in much of human history, religion and politics are indistinguishable) can only survive through flexibility, perpetually finding new forms of harmonization.

At the heart of Elden Ring‘s history is the enigmatic goddess, Marika, who is, among other things, a ruthless conqueror, a religious figuredhead, and the vassal of a cosmic, alien deity known as the Greater Will.

Exemplifying the kind of cryptic mythology that runs through the FromSoft games, Marika, in a nod to the alchemical Rebis, is One and also Two. Unbeknownst to the world of Elden Ring, she shares a body with with her male consort, Radagon. The game is explicit on this point but is willfully obtuse in regards to the nature of their relationship, and even as to precisely when they merged into one being. Nevertheless, the suggestion seems to be that if they were ever united in purpose, Radagon and Marika ended up at odds with one another over a fundamentally religious difference (Radagon turned into a fanatic, Marika turned into a heretic), and now they are dormant husks and the world is caught in the resulting stalemate.

The entire game maddeningly teases you with a world of oppositions and doubled personages, each of which, in turn, reveal themselves to be illusory or arbitrary. The appeal in piecing it all together lies in the concrete, peculiar detail that so often suggests greater stories, such as seemingly major players that are only mentioned a handful of times in item descriptions (the endless community churn around the nature of the “Gloam-Eyed Queen” has yet to yield any kind of consensus). It’s a bit like piecing together The Silmarillion if had been separated into five-sentence fragments, and four-fifths of those fragments had gone missing.

That probably sounds painfully academic. It’s not, in no small part because the games are incredibly fun to play, with detailed, thoughtfully constructed worlds that are a pleasure to inhabit. It’s one thing to read about a demigod who merged with an ancient serpent in the hopes that he might devour the world. It’s another thing entirely to actually engage that serpent-consumed demigod, beautifully rendered in all his terrifying glory, in virtual combat.

Indeed, FromSoft’s gameworlds often invite the same kind of collaborative exploration that its lore does: just go a little further, dig a little deeper, and you might find something special. This is why the sprawling, dense world of Elden Ring is perhaps the apotheosis of FromSoft’s Soulsbourne series: even after hundreds of hours of gameplay, there’s still more to discover.

Having given it its due, I must conclude by noting that for all of Elden Ring‘s magnificence, my heart belongs to the smaller, more focused mythos of Bloodborne, FromSoft’s quasi-Lovecraftian universe. In Bloodborne‘s mythos, to transcend human existence and become a Great One is to reach the top of the evolutionary ladder and find oneself alone. Bloodborne‘s Great Ones cannot successfully procreate and so they hunger for surrogate children. A universe in which such a pitiable desire is the driving force of an entire cosmic history is a universe I would like to ponder.

On the Death of James Bond

It has been three years since I mused about how the Daniel Craig era of Bond adventures might resolve its thematic tensions, and I’m pleased to say that I was essentially on target given where things ended up in No Time to Die.

Still, I wouldn’t have expected they had the gumption to actually go ahead and kill James Bond. After all, every film of the Daniel Craig era had ended on a note that saw Craig’s Bond reaffirmed as the familiar cinematic icon that had existed since 1962’s Dr. No, even if it dramatically pretended to be doing doing something else. A key example: Bond quits being 007 at the end of Spectre, but still drives off into the sunset in an Aston Martin DB5 with a beautiful woman as the Bond theme blares a triumphant fanfare. Such is the demand our culture makes of our beloved heroes. They must remain the same, even when they are different. So color me pleased, then, that No Time to Die goes as far as it does.

Still, what does it mean that James Bond died? Not all that much. He’ll be back in a few years, with his dinner jacket and diving watch, and the death of Daniel Craig’s Bond will feel like a distant memory.

Part of the reason for that is that, for all of its pains to pile on tragedy upon tragedy, No Time to Die succumbs to the tendency of all contemporary blockbusters to be narratively overwrought. The ending of 1969’s On Her Majesty’s Secret Service is emotionally charged and shocking because it is so simple and direct: Bond’s wife shot dead, cradled in his arms, with no respite or denoument.

No Time to Die goes out of its way to signal that it wants to evoke that film’s emotional resonance, but On Her Majesty’s Secret Service pulls from Fleming’s sensibilities as a storyteller, which is to say it pulls from a quintessentially British form of dry, bitter, fatalistic irony. Fleming’s Bond stories often had more than a touch of melancholy, and they could even be sentimental, but their major tragic pivots were never histrionic. Fleming even casually killed Bond off himself with a bit of a shrug at the end of From Russia with Love (only to resurrect him because the character was just too profitable).

If No Time to Die‘s operatic finale for the character is far from the tone of Fleming, it does at least offer some bitter irony.

In No Time to Die, we get a glimpse of what Craig’s Bond might be like if he put aside the sword (which every prior Craig adventure has emphasized he needs to do; the dramatic throughline of the Craig era is that to be 007 is to consign oneself to a kind of suicide). He’d be happier, more at peace, and maybe a halfway decent father and husband. That the film sells this idea at all is a testament to Craig, who finally seems to be having fun in the role. After five years of retirement, the Bond of No Time to Die has found some joy in life. He’s playful. There’s a spring in his step.

But the film also goes to pains to show that he’s still the savage murderer introduced in 2006’s Casino Royale with a lot of psychological trauma, who will gladly strangle an unarmed man to death with his bare hands. Such a man isn’t really cut out to be a father. To recall an unsubtle line from Quantum of Solace, he’s “damaged goods.”

The climax of No Time to Die metaphorically and literally renders him toxic to his family, mutated into a walking weapon by a technovirus invented by his own government. Those who live by the sword shall die by the sword, as the Good Book says. Bond, the paid assassin, has to die so that his family can live. They can only thrive in a world without James Bond. So like Moses, Bond dies having glimpsed the promised land, but having been forbidden to enter it.

This ending is a more honest and direct summation of the thematic ideas the Craig era has been flirting with since it started, but Bond fans should be forgiven for perceiving an underlying dissonance. It’s been there from the start of this experiment (when Bond utters “Bond, James Bond,” in Casino Royale, it’s the remark of someone who has resigned themselves to a death wish). Many of our stories, after all, are populated by heroic monsters: cool antiheroes who live at the fringe of society. There’s a vicarious thrill in imagining oneself flouting the boundaries of conventional morality.

This dissonance crept into Christopher Nolan’s Batman films, too, so it’s not just a “James Bond” problem. The ending for Nolan’s Batman films was either more cowardly or more savvy, depending on how you look at it: it let Nolan pay lip service to the idea that being Batman was bad for Bruce Wayne while still giving him a happy ending, and suggesting that the Batman legacy would live on. I prefer the more committed approach taken by No Time to Die.

One final observation: No Time to Die opens and climaxes and finally concludes with nods to On Her Majesty’s Secret Service through the line and associated Louis Armstrong song “We Have All the Time in the World.” In this, I think the filmmakers made the wrong choice. It would have been more appropriate to gesture back towards Nancy Sinatra’s “You Only Live Twice.” Not only does that song tie back to the first time James Bond “died” in the series, the enigmatic lyrics (by the great Leslie Bricusse) succinctly sum up the nature of Bond’s arc in No Time to Die:

You only live twice
Or so it seems
One life for yourself
And one for your dreams

Borges & Chesterton

In “The Theologians,” Borges conceives of two theologians who were in such perfect opposition to one another that they were seen by God as the same person. As Borges writes in another story, “Story of the Warrior and the Captive Maiden,” the “obverse and reverse of this coin are, in the eyes of God, indentical.”

Borges’ metaphysics are essentially mathematical. To say that his fiction is dreamlike would be a woeful misrepresentation. His stories are surreal, but they are rigorously constructed, following careful, methodical logic. That logic is sometimes alien and unfathomable (the logic of Borges’ fictional universes is the logic we see play out in the realm of quantum physics and Schrödinger’s cat), but it’s logic, all the same.

Borges called Chesterton a “man of genius, a great prose writer, and a great poet,” and, indeed, to read Chesterton’s Father Brown mysteries is to encounter the Borges’ mirror image for Chesterton’s own universe is mathematical and rigorously logical. Such is the nature of the Catholic universe; the Medieval theologians were resolute in their belief in discernible order. Chesterton’s Catholicism sees the universe as an elaborate and intricate mathematical equation that resolves with symphonic epiphany.

Chesterton and Borges part ways in their perception of eternity. Chesterton thought God to be baffling (in The Man Who Was Thursday, he depicts God as something of a benevolent prankster masquerading as a villain), but believed in the incarnate God of orthodox Christianity whose humanity was beyond doubt. In the Christian God-Man of Jesus Christ, the concretely human becomes eternal. To Chesterton, the journey from the finite to the infinite suggests joy unending and the ultimate dissolution of sorrow.

Borges has no such faith. His sense of the divine is as cold and remote and unfamothable. His fiction and poetry again and again pulls at the threads of theological dogma, perhaps nowhere more concisely than in “Three Versions of Judas,” which postulates the existence of a theologian convinced that the Son of God was Judas (Jesus’ own antithesis), for only then could he be “totally man,” and bear the weight of “reprobation and the Abyss.” Both humanity and God kneel to Borges’ Abyss, where infinity overwhelms all.

Chesterton is more directly and arrogangly polemical than Borges, and the more polemical Chesterton gets, the less convincing his arguments are. Chesterton is so amused by his own (admittedly astonishing) aptitude for wit, and so smugly believes in the correctness of his own convictions, that he is unable to empathize with his opponents sufficiently enough to see and address the weaknesses in his own arguments. A marvelous showman, Chesterton creates elaborate narrative labyrinths with colorful conceits and thematic resolutions that, at their worst, smack of cheap sleight of hand. At their best, they resonate with the anxious euphoria of hopeful mystery; the dream that the inferno is but the shadow of a greater paradise.

Borges is less overt in his polemical posturing, at least in his fiction, but he takes a perverse, if somewhat bittersweet, pleasure in tarnishing visions of paradise. Borges, a self-styled prophet of eternity, proclaims the unfathomable and terrible and wonderous nature of cosmic paradoxes. For Borges, to seriously consider eternity dramatically recontextualizes human experience, history, ideology, and society. In all things human beings can glimpse the great cosmic riddle, extending infinitely like a fractal. Still, a fractal is a sign of order, and so Borges, like Chesterton, sets up elaborate queues of bowling pins only so that he might knock them down and observe the way they clatter together to create new patterns.

Both Borges and Chesterton are more often ensnared by their own elaborate, artificial constructs than they are freed by them, and their fictition is, somewhat intentionally, dominated by a sense of anticlimax. For Borges, this is a cynical sigh that dissipates into the dark expanse of eternity. For Chesteron, it gestures towards a greater cosmic reconciliation that exists beyond the boundaries of his text (and the world).

Tenet

Christopher Nolan’s cinematic worlds are spaces in which humanity only can surpass itself by taking a courageous leap out into the void. His vision of transcendence is powered by a reverence for human fortitude, supported by a sense that human destiny has a reciprocal relationship to the fabric and trajectory of the universe. The deities that guide human progress are humanity’s future selves: in dreaming of becoming a greater version of itself humanity achieves greatness. For Nolan, imagination has the power of prophecy. The villains of Nolan’s films are those who have lost faith and embed their cynicism into nihilistic crusades.

Nolan’s time-bending spy adventure, Tenet, embodies this all to a tee, making it one of Nolan’s most complete expressions of this ideology. It is also his most dispassionate work, a film so fatalistic that it loses interest in human agency. If Cameron’s Terminator films posed that there was “no fate but what we make,” Nolan’s Tenet posits a more complicated kind of determinism in which human beings are simultaneously the creators and the product of the past and future. It’s an idea so abstract it defies typical narrative momentum.

In plot architecture this story is essentially just a Mission: Impossible blockbuster, but one that spirals off into ever-more existential territory. Nolan has always had a penchant for dry exposition. In Inception, Nolan gave us a film that endlessly explained its own intricate logic. Here, though, Nolan seems to want both the characters and the audience to feel somewhat lost. Early on, a character says that to understand a causality that is simultaneously backwards and forwards in time, you just have “feel” your way through it.

So, while in Tenet, characters opine endlessly about time and fate and entropy in that characteristically direct, dry, and stiff approach of Nolan’s, Nolan also oddly buries that exposition in the sound mix (and has claimed in interviews that this was intentional and that he is unrepentant about this choice). You’ll have to have subtitles on if you want to be able to understand all that is said. The sound mix here is bafflingly, stubbornly obtuse.

The film’s convoluted setpieces and heists flow past the audience and characters in blunt-force disorientation, and they’re mostly diverting up until the confusing and limp climax, which stages a military battle across two planes of time. This is an intriguing idea, one that seeks to reinvent the large-scale Bond climaxes of yore with a psychedelic spin, but Nolan sketches it out without much imagination. The big showdown opts for prosaic “wartime” chaos and aesthetic austerity when it should be going for something either more precisely choreographed or something more genuinely awe-inducing.

Still, in the preceding hours, Tenet does develop an appealing tone and pace, a percussive parade of spy movie clichés and tropes presented in a way that is so dryly fatalistic and aloof, it attains a kind of purity. The parent-child relationships that served as the fulcrum of the existential shenanigans in Inception and Interstellar reappear here in an abstract, condensed form: they’re just narrative shorthand.

What propels Tenet is not love, or even its sibling, revenge, but the idea that to accept one’s place as subservient to the universe is the ultimate self-actualization. Nolan seems to be fully aware of the way that embracing this concept bleeds out conventional blockbuster narrative. The lead character is simply known as the Protagonist: a human abstraction. (Nolan was once in talks to make a film adaptation of The Prisoner, and this seems like a nod to that famously philosophical spy series and its unnamed hero.)

In the role, John David Washington seems to lean into this sense of abstraction, giving us a chilly, distant, analytical hero. His cool-as-ice delivery and confident swagger does have a unique appeal (even if Nolan’s attempt at James Bond-style banter is largely ineffectual; wit has never been Nolan’s strong suit).

The movie’s secondary protagonist, played by the unearthly Elizabeth Debicki, is similarly frosty, though she is permitted to manifest more sense of interior emotion and psychology as she inhabits the film’s fundamentally schematic scenes.

Only Robert Pattinson seems to be having fun, dressed up like a dandyish expat while dryly and smugly moving through each scene with a detached amusement that calls to mind the way Alec Guinness might have approached similar material. He should be commended for finding some humanity in the film’s portentous fatalism.

The same, unfortunately, can’t be said for composer Ludwig Göransson, whose deafening, percussive sonic landscape picks up from where Hand Zimmer’s collaborations with Nolan left off, but lack Zimmer’s talent for mingling experimental sonic textures with emotionally resonant melodic and harmonic expressions. Nolan needs a composer who can embrace his aesthetics and themes while also expanding the film’s emotional palette.

In cinematographer Hoyte van Hoytema, though, Nolan has found a valuable collaborator. Hoyte van Hoytema brings a style of composition to Nolan’s filmmaking that feels as structural as Nolan’s approach to storytelling, and Tenet feels intensely and enigmatically architectural in a way that the Escher-inspired Inception never did.

If the mysteries Tenet attempts to express in its images of monolithic stone and industrial machinery never achieve the resonance Nolan seeks, they are at least enough to engage on the level of a diverting curiosity. Take him or leave him, Nolan remains a singular authorial voice, and Tenet is something no other filmmaker would have made. That, in and of itself, is a kind of artistic accomplishment.

Johnny Guitar

Joan Crawford, like Marlene Dietrich, was almost too powerful a force to be contained by the boundaries of the film frame. Few films serve her quite as well as Johnny Guitar, which allows Crawford to dart between contemptuous courage and existential fragility within the space of seconds.

After a brief prelude, Johnny Guitar initially unfolds as a tense and invigorating one-room stageplay, expertly and precisely staged by director Nicholas Ray as a ballet of wills and longings and violence (both latent and expressed). A suicidal energy cuts through each interaction. Every character here stands poised on the brink of combustion.

That’s an excellent space for Crawford, in particular, whose Vienna has clawed her way up from the streets and hitched her dreams to the westward expansion of the railroad. She made her way through the seedy underbelly of the old America and dreams of building a new one.

Sterling Hayden, a master of wry delivery, appears in the title role as Vienna’s former lover. His Johnny, a self-destructive gunslinger who has come to the end of his tether after a history of wanton bloodshed, represents both the culmination of Vienna’s dreams and the threat of its collapse into the wreckage of the past. They carry their wounds with them, and each might find their own demise in their acquiescence to the other.

This ballet, always in danger of transforming into a death-dance, plays out against the backdrop of a frontier turf war. This war between old and new Americas eventually breaks out from Vienna’s would-be enclave, the casino she’s built beside the future path of the railroad, into the unforgiving terrain of that frontier.

As with nearly all of the great Westerns things come together in a tense shootout. If victory remains elusive for any of the film’s characters, the next best thing is remaining alive. If Vienna cannot build the new America, she might survive the pangs of its birth.

The Trouble with Harry

Unfairly dismissed as a film of minor pleasures, The Trouble with Harry is in reality far from minor. Coming from a director of ambitiously structured thrillers, it’s subtle and humble, but it’s also one of Alfred Hitchcock’s most assured, coherent pictures, and stands as his most full-bodied statement on the paradoxes of human nature.

Set in beatific, beautiful Vermont, Harry unfolds as a light comedy about how small-town charm can coexist with indifference towards violence. The charming and twisted opening scene, which stages the birth of a winter romance over a corpse (with one character casually stepping over the body as they go to make their exit) sets the tone.

Here, Hitchcock lavishes his attention on his characters’ idiosyncrasies (he may have famously referred to actors as cattle, but Hitchcock does love to revel in actorly mannerism as a cinematic effect unto itself). Every one of its protagonists are simultaneously sweet and mercenary: self-deprecating and generous and casually cruel and complicit in crime and its coverup.

The policeman is cast as the story’s antagonist (Hitchcock claimed to fear policemen above everything). He’s as uncompassionate and arrogant and unlikable as our complicit band of small-town maybe-murderers are charming. It’s the band of small-town, accidental crooks who have our sympathy. Therein lies the joke. Murder only troubles us when we dislike the murderers.

Alien Resurrection

The woefully misbegotten and mostly tedious Alien Resurrection has only one truly vivid, uncanny, destabilizing moment, and that is when Ellen Ripley (now resurrected as an alien-human hybrid clone from her sacrificial death at the end of Alien 3) encounters a room full of unsuccessful attempts at Ripley’s resurrection.

Ripley’s sacrificial death led not to some dreamy heaven, but once again to another layer of the nightmare. This hall of half-human, half-alien horrors extend neatly from the biomechanical nightmares of the original Alien, and this moment of confrontation dramatizes what the prior trilogy had already signified: the alien had eclipsed all of Ripley’s hopes and dreams, and now she has finally been remade in its terrifying image.

Neither director Jeunet (whose stylized, comic sensibilities jar with the material) nor the screenwriter, Whedon, properly capitalize on this profoundly unsettling turn for Ripley, which is a shame: it offered fertile ground for a series that had seemingly come full circle.

Weaver, constrained by the film, still finds the character within. She was and is, for all intents and purposes, the heart of the series because she can so uniquely express the bitter fortitude that can only come with great trauma. The first film may have been a haunted house movie driven by a sense of the ethereality of outer space, but both Aliens and Alien 3 found their momentum in Weaver’s face and the profound depths it suggests. No actress has ever recoiled in horror with more conviction.

The Big Lebowski

The Coens make better “termite” than “white elephant” pictures (to borrow Manny Farber’s useful, if nevertheless overworn and somewhat dubious, dichotomy). The Big Lebowski is the kind of peculiarly towering work that achieves greatness through its own effortless oddball-ness, the sort that can only emerges when an artist (or, in this case, artists) are motivated primarily by their own idiosyncratic amusement.

A Gen X Long Goodbye, this hazy, somewhat wistful take on American idiocy and confusion by way of the Bush Sr. era of politics, offers a farcical take on Chandler in which America just don’t make sense, man. (Burn After Reading is its acid-tongued cousin, a spiritual successor linked to the next clear phase of the Bush political dynasty.)

Its facetious, but nevertheless oddly resonant, thesis is that in stupid, cruel, criminal times, there needs to be a constant, something to stabilize the chaos: someone with little ambition who will kick back and bowl and drink a White Russian.

The brilliance of Lebowski lies less in what it says than in how it carries itself, which is with the same unimpeachable casual exuberance and weirdness that runs through Bridges’ central performance. It’s the equivalent of a night out at your favorite neighborhood dive bar (which is to say a night spent reveling while in the eye of the American storm).

The Big Sleep

No cinematic Chandler adaptation had successfully channeled the same psychic forces that propel his Marlowe novels (in my estimation, the Mitchum-starring Farewell My Lovely comes closest, even if it gives us Chandler by way of Nathanael West). The Hawks adaptation of The Big Sleep keeps the narrative outlines, but it’s a Hollywood glamour vehicle (even if it has a seedy side).

Bogart excelled at conveying self-destructive psychology, so it’s a shame that Marlowe’s essential cynical loserdom isn’t in evidence. Here, he’s in charismatic heartthrob mode, a kind of James Bond P.I. Still, you could do worse; Bogart is a joy to watch, especially when he shares the screen with Bacall.

Bacall comes from some other planet, a young dynamo that’s all desire and contempt and fortitude. If Gene Tierney was the ultimate self-destructive femme fatale, a woman who would inevitably combust in spectacular fashion, Bacall’s film noir women would survive everyone (including the men they loved).

A Touch of Zen

King Hu’s great wuxia feature, A Touch of Zen, may be cinema’s greatest expression of human spirituality. Certainly, no other film has so perfectly embodied the concept of “holiness” with such force and such effortlessness.

Hu presents transcendence as both tangible and ineffable, all the while suggesting that it is profoundly effortless: to live a holy life is to live the most natural and sensible life.

“The sea of suffering is boundless. Arise and come ashore.”